#include "SDF.h"
#include <SERender/Resourses/Texture.h>
#include <SERender/Resourses/Loader/TextureLoader.h>

namespace SEngine
{
    namespace SDFUtils
    {
        std::unique_ptr<Texture3D> CreateTexture3DFromSDF(SDF & sdf)
        {
            
        }
    }
} // namespace SEngine

